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The Tower of Altemoc

Introduction

You have discovered the Tower of Altemoc. It is...decidedly underwhelming at first. A plain-seeming tower of stone roughly 5 stories tall with a crenellated roof, the tower is fairly pedestrian.

Inside, however, is a completely different story. The tower appears to be some sort of dominion bond testing ground, restructuring itself through unknown magics to push dominion-bonded creatures through more and more difficult trials.

The first trial found you fighting against the champions of Tonalan, a psychic aberration that appeared to be made entirely from blood. You obtained Tonalan's reward after completing the blood trial - a customized permanent magic item for each of you with a dominion bond to blood, as well as a powerful consumable item for Raktosh, who has no bond to the dominion.

The second trial involved a trek through some seemingly disconnected sections of a large smithy. You battled sword golems that made Remi pout and a horde of psychic knife-legged spiders that wanted to greet you more than hurt you (but definitely tried to hurt you anyway). You successfully de-escalated with Evamona, a steel sphinx, using riddles and sparked a love of theater and acting in Steve the Xorn, before making your way to the fire giant's forge. In the forge you quickly found the source of the enslavement to be some ghosts, and promptly threw their entire plan into chaos with the equivalent of a high explosive bomb made of positive energy named Xandria. You left with powerful consumable items for those of you without a bond to Steel, while Raktosh had his axe broken into a new and significantly improved axe.

Returning to the mana pool room, the only door open to you leads to a simple staircase that appears to lead to the open room of the tower. The Wolf in Shadow awaits...