
Rules
This section covers the out-of-game structures that shape in-game reality — from house rules and variant mechanics to custom spells, conditions, and systems.
Whenever the rules of the world deviate from the books (or need to be bent a little), you'll find the clarification here. It’s also the place for player-specific mechanics like custom magic items, unique character options, and homebrew tweaks introduced during the campaign.
If you're ever unsure whether something is RAW (Rules As Written) or just something I made up, check here first.
