Automatic Bonus Progression
Introduction
Now that you’ve begun to Forge Dominion Bonds, your physical and mental resilience has begun to grow alongside it. As you gain levels, use the table below to determine the appropriate bonuses to apply to your character. The secondary tables isolate offense, defense, and utility specifically to make those areas easy to see at a glance, and to show the app steps for each area.
Automatic Bonus Progression
No bonus Attack Potency +1 Skill Potency (one at +1) Devastating Attacks (two dice) Defense Potency +1 Skill Potency (two at +1) Perception Potency +1 Saving Throw Potency +1 Skill Potency (one at +2, one at +1) Attack Potency +2 Defense Potency +2 Devastating Attacks (three dice) Perception Potency +2; Skill Potency (two at +2, one at +1) Saving Throw Potency +2 Skill Potency (three at +2, one at +1) Attack Potency +3 Ability Apex; Skill Potency (one at +3, two at +2, two at +1) Defense Potency +3 Devastating Attacks (four dice); Perception Potency +3 Saving Throw Potency +3; Skill Potency (two at +3, two at +2, two at +1) Attack Potency. Add this bonus to all weapon and unarmed strike attack rolls.
Skill Potency. Select a skill and add the bonus to it. When you reach a level where a skill would be +2, you must select one of the skills you already have at +1. Same for +3, must select a skill already at +2. For example, if you picked Stealth +1 at level three and Acrobatics +1 at level 6, you could not then select Society at +2 when you reach level 9, you’d have to pick one of Stealth or Acrobatics.
Devastating Attacks. Your attacks with weapons and unarmed strikes roll additional dice for damage. The amount listed is the total number of dice rolled.
Defense Potency. Add this bonus to your Armor Class.
Perception Potency. Add this bonus to your Perception score.
Saving Throw Potency. Add this bonus to ALL saving throws.
Ability Apex. At this level, pick an ability score and increase it by 2, or pick and ability score and increase it directly to 18.
Weapon Bonus Progression
+1 to hit
+1 to hit, two damage dice
+2 to hit, two damage dice
+2 to hit, three damage dice
+3 to hit, three damage dice
+3 to hit, four damage dice
App Steps
After adding a weapon in the Offense tab, tap Mods. Set Potency Rune to 1/2/+3 as appropriate. Set Striking Rune to Striking/Greater Striking/Major Striking to set your weapon dice to two/three/four respectively. Tap Finished.
Defensive Bonus Progression
+1 to AC
+1 to AC, +1 to saving throws
+2 to AC, +1 to saving throws
+2 to AC, +2 to saving throws
+3 to AC, +2 to saving throws
+3 to AC, +3 to saving throws
App Steps
After adding a set of armor in the Defense tab, tap Set Mods. Set Potency Rune to 1/2/+3 as appropriate to increase your AC. Set Resilient to Resilient/Greater Resilient/Major Resilient to increase your saving throws by 1/2/+3 respectively. Tap Finished.
Utility Bonus Progression
One skill +1
Two skills +1
Perception +1, two skills +1
Perception +1, one skill +2, one skill +1
Perception +2, two skills +2, one skill +1
Perception +2, three skills +2, one skill +1
Perception +2, one skill +3, two skills +2, two skills +1
Perception +3, one skill +3, two skills +2, two skills +1
Perception +3, two skills +3, two skills +2, two skills +1
App Steps
Note: this is awful in the app, so you can either remember it manually, or follow the steps below. Steps are the same for Perception or any skill.
On the Gear tab, tap Add Equipment. On the next screen, tap the arrow by Adventuring Gear, then select Custom from the list. On the next screen, tap Add Custom Equipment at the bottom. On the next screen, change the name to Perception or the Skill you are boosting, then tap Add Effect at the bottom. In the new section that appears, tap the arrow next to Acrobatics to select the skill or Perception as appropriate. Directly under that field, set the bonus to 1/2/+3 as appropriate. Tap Accept at the bottom. Back on the Custom Equipment screen, tap the new item you created named after your skill or Perception, then tap Give.
