Exploring the Weave
Introduction
Using Al's contraption, you can occasionally gain insight into your previous lives. However, you can't explore just any previous life - lives similar to your current existence would be of minimal value. Instead, Al's device isolates sections of your spirit connect to prior lives drastically different from your current self.
Experiencing these loose threads in the weave of time, these anomalies, you gain knowledge, insight, and power.
Mechanically, these anomalies are explored as self-contained "one-shot" adventures where we can get creative with your characters and explore parts of the world that may not come up in your current game, as well as provide cool foreshadowing opportunities and other fun storytelling ideas for when we are playing your main characters. I describe them as "one-shot", but expect each of these to be a full adventure, probably spanning anywhere from 3-5 sessions, similar to the arc and time you spend in Greb's Hollow.
For each of these anomalies, you can expect to create new characters! The only thing that will be the same across these anomalies is your character's name - literally everything else is open season. Each anomaly will have it's own character creation rules (mostly around what level to create your character at, what special powers/benefits you gain, what magic items you start with, etc.). There will never be restrictions on your gender, ancestry, class, or other descriptive details - these are the one offs, the weird and strange and different. Get creative, branch out away from your current character concept and party role to explore more of what PF2 has to offer. Or don't, you do you!
In all cases, you will gain something for your main characters by completing an anomaly adventure. Most often this will be experience points, but could also be bonus feats, knowledge you can use to obtain treasure in the current iteration, or anything else I can think of that sounds cool. But don't worry about not progressing your "true" character because we go on a tangent!
Each Anomaly adventure will have a page under this heading that will detail character generation and set the scene for the start of the adventure - remember that we'll often be starting in media res, so knowing the "lead in" prior to the session will be important!
