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Monster Roles

At a glance when combat starts, without actions or checks required, you always know any obvious visual tells and the role of any monster you can see. Learning more requires Recall Knowledge checks. The investigate exploration activity can give you more information when combat starts.

Rating Scale

Stats are general ratings for monsters of the role; there are always exceptions.

Ratings, worst to best:
Very BadBadAverageGoodVery Good

Monster Role

Striker

Hp

Good

Defenses

Good

Mobility

Average

Damage

Bad

Control

Very Bad

Tactics

Focused hunter-killers with tools to focus on a specific target and threaten them through higher damage and harassment.

Counter

Protect their target.

Notes

Against their focused target, mobility when closing improves to Good, damage improves to Very Good, and control improves to Average.

Monster Role

Brute

Hp

Very Good

Defenses

Bad

Mobility

Bad

Damage

Good

Control

Average

Tactics

Heavy frontline fighters that focus on getting close and unleashing high damage in a close area, and may be difficult to escape.

Counter

Use ranged damage or kiting.

Monster Role

Skirmisher

Hp

Average

Defenses

Average

Mobility

Very Good

Damage

Good

Control

Bad

Tactics

Highly mobile attackers who usually harass and damage multiple creatures at once.

Counter

Restrict their mobility or control space.

Monster Role

Artillery

Hp

Bad

Defenses

Bad

Mobility

Average

Damage

Very Good

Control

Average

Tactics

Ranged monsters that deal massive damage in a variety of ways. They will try to avoid melee, and are generally weak defensively.

Counter

Close to melee and force contact.

Monster Role

Controller

Hp

Average

Defenses

Average

Mobility

Average

Damage

Bad

Control

Very Good

Tactics

Battlefield manipulators that use area denial, debuffs, and terrain control.

Counter

Avoid their controlled areas and focus fire.

Monster Role

Lurker

Hp

Bad

Defenses

Bad

Mobility

Good

Damage

Very Good

Control

Average

Tactics

Setup-based threats that are often difficult to find or target until they attack. When they do, they deal massive damage and punishing statuses, but usually leave themselves vulnerable until they can set up again.

Counter

Disrupt their setup, contain their burst damage, and focus fire when they are vulnerable.

Monster Role

Leader

Hp

Average

Defenses

Average

Mobility

Average

Damage

Bad

Control

Bad

Tactics

Force multipliers that make other monsters better. They are often a lesser threat themselves, but act as a major force multiplier for other monsters.

Counter

Disrupt their abilities, disrupt their targeted allies, and separate them from allies.

Monster Role

Minions

Hp

Special

Defenses

Special

Mobility

Special

Damage

Special

Control

Special

Tactics

Individually weaker monsters that almost always have ways to work together, making them more than the sum of their parts. They will also often have ways to generate additional minions or return to the battle.

Counter

Use AoE damage and sustained pressure until they are eliminated.